#ifndef _MFnLight
#define _MFnLight
//-
// ==========================================================================
// Copyright (C) 1995 - 2006 Autodesk, Inc., and/or its licensors.  All
// rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its
// licensors,  which is protected by U.S. and Canadian federal copyright law
// and by international treaties.
//
// The Data may not be disclosed or distributed to third parties or be
// copied or duplicated, in whole or in part, without the prior written
// consent of Autodesk.
//
// The copyright notices in the Software and this entire statement,
// including the above license grant, this restriction and the following
// disclaimer, must be included in all copies of the Software, in whole
// or in part, and all derivative works of the Software, unless such copies
// or derivative works are solely in the form of machine-executable object
// code generated by a source language processor.

// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND.
// AUTODESK DOES NOT MAKE AND HEREBY DISCLAIMS ANY EXPRESS OR IMPLIED
// WARRANTIES INCLUDING, BUT NOT LIMITED TO, THE WARRANTIES OF
// NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE,
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// ==========================================================================
//+
//
// CLASS:    MFnLight
//
// ****************************************************************************

#if defined __cplusplus

// ****************************************************************************
// INCLUDED HEADER FILES


#include <maya/MFnDagNode.h>
#include <maya/MObject.h>
#include <maya/MStatus.h>

// ****************************************************************************
// DECLARATIONS

class MPoint;
class MFloatVector;
class MColor;
class MDagPath;

// ****************************************************************************
// CLASS DECLARATION (MFnLight)

//! \ingroup OpenMaya MFn
//! \brief Manage dependency graph nodes representing lights. 
/*!
 MFnLight allows the creation and manipulation of dependency graph nodes 
 representing lights.  This is the top level of a hierarchy of light 
 node function sets.  It permits manipulation of the attributes common to
 all types of lights.  
*/
class OPENMAYA_EXPORT MFnLight : public MFnDagNode
{
	declareDagMFn(MFnLight,MFnDagNode);

public:
	MColor       color( MStatus * ReturnStatus = NULL ) const;
	MStatus      setColor( const MColor &col );
	float        intensity( MStatus * ReturnStatus = NULL ) const;
	MStatus      setIntensity( const float& intens );
	bool         useRayTraceShadows( MStatus * ReturnStatus = NULL ) const;
	MStatus      setUseRayTraceShadows( const bool& useRayTraceShadows );
	MColor       shadowColor( MStatus * ReturnStatus = NULL ) const;
    MStatus      setShadowColor( const MColor& shadow_color );
	double       centerOfIllumination( MStatus * ReturnStatus = NULL ) const;
	MStatus      setCenterOfIllumination( const double& dist );
	short        numShadowSamples( MStatus * ReturnStatus = NULL ) const;
	MStatus      setNumShadowSamples( const short& num_shadow_samples );
	short        rayDepthLimit( MStatus * ReturnStatus = NULL ) const;
	MStatus      setRayDepthLimit( const short& rayDepthLimit );
    MColor       opticalFXvisibility( MStatus * ReturnStatus = NULL ) const;
	MStatus      setOpticalFXvisibility( const MColor& visibility );
	MColor       lightIntensity( MStatus * ReturnStatus = NULL ) const;
	MFloatVector lightDirection( int instance, MSpace::Space space = MSpace::kWorld, MStatus * ReturnStatus = NULL ) const;
	MFloatVector lightDirection( MStatus * ReturnStatus = NULL ) const;
	bool         lightAmbient( MStatus * ReturnStatus = NULL ) const;
	bool         lightDiffuse( MStatus * ReturnStatus = NULL ) const;
	bool         lightSpecular( MStatus * ReturnStatus = NULL ) const;

BEGIN_NO_SCRIPT_SUPPORT:

 	declareDagMFnConstConstructor( MFnLight,MFnDagNode );

END_NO_SCRIPT_SUPPORT:

protected:
// No protected members

private:
// No private members
};

#endif /* __cplusplus */
#endif /* _MFnLight */
